# Evaluation is used in Ed Tech and its
means considering the merits of the material used. It entails about how to
determine if the technology is appropriate and enhances the teaching and
learning process.
# Its strength and weaknesses as a tool
for learning.
# Today, students are expected to be not
only cognitive, but also flexible, analytical, and creative.
# Students must have six important fluencies
that reflect process skills. (Solution fluency, information fluency,
collaboration fluency, creative fluency, media fluency and digital
citizenship.)
Mass
amateurization
refers to the capabilities that
new forms of media have given to non-professionals and the ways in which those
non-professionals have applied those capabilities to solve problems (e.g.
create and distribute content) that compete with the solutions offered by
larger, professional institutions.
@ The personal and group creative activities in school should aim at bridging the gap between amateur creators of outputs to professional creators of future outcomes and products in the real world.
@The process does not entail the end of
traditional report and essay writing.
@ Relevance and engagement shall be
carried both in the learning process.
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